Elder Scrolls Director Wants to See More Reactivity in Open World Games Rather Than Greater Scale
https://wccftech.com/elder-scrolls-director-wants-to-see-more-reactivity-in-open-world-games-rather-than-greater-scale/
The name of Todd Howard is tightly intertwined with that of the Elder Scrolls IP. Indeed, the game designer and producer joined Bethesda in the mid-90s and immediately worked on The Elder Scrolls II: Daggerfall, before assuming the lead on The Elder Scrolls III: Morrowind, then working as an Executive Producer on The Elder Scrolls IV: Oblivion and as the Game Director of the hugely successful The Elder Scrolls V: Skyrim.
Speaking in a new interview published in The Guardian, Howard looked to the future of open world games and proclaimed he'd rather see more reactivity rather than greater scale for scale's sake.