CAPCOM Never Even Considered a God of War-style Change for Devil May Cry 5, Says Itsuno
https://wccftech.com/capcom-never-considered-god-of-war/
In an interview with Italian website Everyeye at Gamescom 2018, Hideaki Itsuno, Game Director for Devil May Cry 5 and previously known for his work on Devil May Cry 3/4 as well as Dragon’s Dogma, said that CAPCOM never even considered changing the game into a more narrative-heavy title like Sony Santa Monica did with God of War.
No, we have never thought of such a change. For us, the important thing is to focus on what our fans want. Consider that much of the feedback collected with DmC and Devil May Cry 4 were requests related to the number of environmental puzzles or “platform” phases. Many have asked us to reduce the number, and so we did in Devil May Cry 5.
CAPCOM Never Even Considered a God of War-style Change for Devil May Cry 5, Says Itsuno
Aug 29, 2018, 5:18pm UTC
https://wccftech.com/capcom-never-considered-god-of-war/
> In an interview with Italian website Everyeye at Gamescom 2018, Hideaki Itsuno, Game Director for Devil May Cry 5 and previously known for his work on Devil May Cry 3/4 as well as Dragon’s Dogma, said that CAPCOM never even considered changing the game into a more narrative-heavy title like Sony Santa Monica did with God of War.
> No, we have never thought of such a change. For us, the important thing is to focus on what our fans want. Consider that much of the feedback collected with DmC and Devil May Cry 4 were requests related to the number of environmental puzzles or “platform” phases. Many have asked us to reduce the number, and so we did in Devil May Cry 5.