GDC 2019: Epic Games shows off new physics engine, store exclusives

GDC 2019: Epic Games shows off new physics engine, store exclusives

5 years ago
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https://www.siliconvalley.com/2019/03/20/gdc-2019-epic-games-shows-off-new-physics-engine-store-exclusives/

To say Epic Games had a phenomenal year would be an understatement, the makers of “Fortnite” found boundless success thanks to its blockbuster battle royale game. Not fit to rest on its laurels, the company has announced several initiatives aimed at three parts of its business at the Game Developers Conference in San Francisco.

The first focuses on its Unreal Engine, which powers some of the biggest games of the past year such as “Dragon Ball FighterZ.” The company again has pushed the envelope of bleeding edge graphics and showed off how its tools can be used to create photorealistic shorts and Hollywood-level animation using ray-tracing technology. Quixel’s “Rebirth” and Goodbye Kansas’ “Troll” are proof of that. Kim Libreri, CTO of Epic Games, unveiled clips of these projects to show how video game visuals are moving closer to the quality of Pixar flicks.

GDC 2019: Epic Games shows off new physics engine, store exclusives

Mar 20, 2019, 7:15pm UTC
https://www.siliconvalley.com/2019/03/20/gdc-2019-epic-games-shows-off-new-physics-engine-store-exclusives/ > To say Epic Games had a phenomenal year would be an understatement, the makers of “Fortnite” found boundless success thanks to its blockbuster battle royale game. Not fit to rest on its laurels, the company has announced several initiatives aimed at three parts of its business at the Game Developers Conference in San Francisco. > The first focuses on its Unreal Engine, which powers some of the biggest games of the past year such as “Dragon Ball FighterZ.” The company again has pushed the envelope of bleeding edge graphics and showed off how its tools can be used to create photorealistic shorts and Hollywood-level animation using ray-tracing technology. Quixel’s “Rebirth” and Goodbye Kansas’ “Troll” are proof of that. Kim Libreri, CTO of Epic Games, unveiled clips of these projects to show how video game visuals are moving closer to the quality of Pixar flicks.