Star Wars Battlefront II “Didn’t Get it Quite Right” Admits EA, Clone Wars Content Coming
https://wccftech.com/star-wars-battlefront-ii-clone-wars/
This year’s EA Play Live Press Conference just wrapped, and, of course, the pre-E3 presentation touched on Star Wars Battlefront II. EA and DICE used some of their time to offer another mea culpa for the game’s poorly-received launch and monetization schemes. Here’s what Battlefront II design director Dennis Brannvall had to say about the game’s contentious release:
“We launched [Battlefront II] in November of last year, and, clearly, we didn’t get it quite right. Instead of coming out of the gates sprinting, like we really wanted to, we had to take a step back and make sure we were delivering the game that our players really wanted.”
Star Wars Battlefront II “Didn’t Get it Quite Right” Admits EA, Clone Wars Content Coming
Jun 9, 2018, 10:33pm UTC
https://wccftech.com/star-wars-battlefront-ii-clone-wars/
> This year’s EA Play Live Press Conference just wrapped, and, of course, the pre-E3 presentation touched on Star Wars Battlefront II. EA and DICE used some of their time to offer another mea culpa for the game’s poorly-received launch and monetization schemes. Here’s what Battlefront II design director Dennis Brannvall had to say about the game’s contentious release:
> “We launched [Battlefront II] in November of last year, and, clearly, we didn’t get it quite right. Instead of coming out of the gates sprinting, like we really wanted to, we had to take a step back and make sure we were delivering the game that our players really wanted.”