From Software announces Sekiro: Shadows Die Twice, watch the debut trailer

From Software announces Sekiro: Shadows Die Twice, watch the debut trailer

6 years ago
Anonymous $roN-uuAfLt

https://www.pcgamer.com/from-software-announces-sekiro-shadows-die-twice-watch-the-debut-trailer/

From Software just debuted a trailer for Sekiro: Shadows Die Twice, their new third-person samurai fantasy action game. The trailer shows off quite a bit, including a ton of combat. It appears to play similarly to Dark Souls in that it's melee-based and you can lock on to enemies, but the story seems to be a much bigger focus this time around. We don't typically see as many characters and VO at once in Souls games, so I'm curious to see how (if) From goes all in on narrative this time around. 

While we don't know story details quite yet, you as an undead-ish man who wakes up with a prosthetic arm. While fighting a host of spooky, gross, and traditional Japanese characters, we also get a look at the grappling hook, a new method of traversal for Souls-y games (though maybe I'm getting ahead of myself by calling it a Souls game already). 

From Software announces Sekiro: Shadows Die Twice, watch the debut trailer

Jun 10, 2018, 9:37pm UTC
https://www.pcgamer.com/from-software-announces-sekiro-shadows-die-twice-watch-the-debut-trailer/ > From Software just debuted a trailer for Sekiro: Shadows Die Twice, their new third-person samurai fantasy action game. The trailer shows off quite a bit, including a ton of combat. It appears to play similarly to Dark Souls in that it's melee-based and you can lock on to enemies, but the story seems to be a much bigger focus this time around. We don't typically see as many characters and VO at once in Souls games, so I'm curious to see how (if) From goes all in on narrative this time around.  > While we don't know story details quite yet, you as an undead-ish man who wakes up with a prosthetic arm. While fighting a host of spooky, gross, and traditional Japanese characters, we also get a look at the grappling hook, a new method of traversal for Souls-y games (though maybe I'm getting ahead of myself by calling it a Souls game already).