The Sinking City cinematic teases a 1920s world of shadows and insanity

The Sinking City cinematic teases a 1920s world of shadows and insanity

6 years ago
Anonymous $CLwNLde341

https://www.pcgamer.com/the-sinking-city-cinematic-teases-a-1920s-world-of-shadows-and-insanity/

The Sinking City is one of those games that sounds brilliant on paper: An open-world investigative action-adventure set in a gritty 1920s inundated with water and Lovecraft-styled horrors. Austin took it for a spin earlier this year and it came off as very promising, but it's also very ambitious, and that makes me a little nervous. Developer Frogwares has done some pretty good stuff in the past (Magrunner: Dark Pulse is quite good, and also Cthulhu-ized) but this feels like a big step beyond its usual stuff. 

The new teaser doesn't serve up any gameplay, but even so I feel a little more confident about what's in store after watching it. It really frames the emotional essence that a game like this needs: Primeval horror, driven desperation, and flat-out dream world weirdness. The audio work is really good too. If nothing else, it certainly suggests that the mood will be right.

The Sinking City cinematic teases a 1920s world of shadows and insanity

May 25, 2018, 9:21pm UTC
https://www.pcgamer.com/the-sinking-city-cinematic-teases-a-1920s-world-of-shadows-and-insanity/ > The Sinking City is one of those games that sounds brilliant on paper: An open-world investigative action-adventure set in a gritty 1920s inundated with water and Lovecraft-styled horrors. Austin took it for a spin earlier this year and it came off as very promising, but it's also very ambitious, and that makes me a little nervous. Developer Frogwares has done some pretty good stuff in the past (Magrunner: Dark Pulse is quite good, and also Cthulhu-ized) but this feels like a big step beyond its usual stuff.  > The new teaser doesn't serve up any gameplay, but even so I feel a little more confident about what's in store after watching it. It really frames the emotional essence that a game like this needs: Primeval horror, driven desperation, and flat-out dream world weirdness. The audio work is really good too. If nothing else, it certainly suggests that the mood will be right.