Conan Exiles’ creative director explains how it’s different from Ark

Conan Exiles’ creative director explains how it’s different from Ark

6 years ago
Anonymous $CLwNLde341

https://www.polygon.com/2018/5/14/17352346/conan-exiles-ark-survival-evolved-funcom-controversy

Conan Exiles, the latest title from Funcom, has been lodged at the top of Steam’s best-sellers list since its release on May 8. But comparisons to another wildly popular product, Ark: Survival Evolved, have dogged the sandbox survival game since its release on Steam Early Access in early 2017. Many of the earliest reviews there, for instance, note the similarity and recent Reddit threads mention it as well.

The situation brings to mind the controversial decision by Epic Games to create Fortnite’s Battle Royale game mode late last year. At the time, Epic said it said was directly inspired by the success of PlayerUnknown’s Battlegrounds. Since that time, it’s gone on to become a pop culture phenomenon in its own right.

Conan Exiles’ creative director explains how it’s different from Ark

May 14, 2018, 10:18pm UTC
https://www.polygon.com/2018/5/14/17352346/conan-exiles-ark-survival-evolved-funcom-controversy >Conan Exiles, the latest title from Funcom, has been lodged at the top of Steam’s best-sellers list since its release on May 8. But comparisons to another wildly popular product, Ark: Survival Evolved, have dogged the sandbox survival game since its release on Steam Early Access in early 2017. Many of the earliest reviews there, for instance, note the similarity and recent Reddit threads mention it as well. >The situation brings to mind the controversial decision by Epic Games to create Fortnite’s Battle Royale game mode late last year. At the time, Epic said it said was directly inspired by the success of PlayerUnknown’s Battlegrounds. Since that time, it’s gone on to become a pop culture phenomenon in its own right.