Call of Duty: Black Ops IIII Hands-On Preview Impressions
https://wccftech.com/call-of-duty-black-ops-iiii-hands-on/
The arrival of a new Call of Duty shouldn’t surprise readers. It is perhaps the only constant in the industry besides EA’s annual offerings of sports titles. Bearing the Black Ops IIII moniker, this year’s shooter appears to cut away the traditional campaign offering in exchange for a more robust multiplayer suite. This, of course, includes the new Blackout mode that’s supposed to put a Treyarch spin on the Battle Royale genre. Sadly, this massive mode was MIA at Treyarch’s reveal event this morning, just as Zombies didn’t make an appearance outside of the reveal segment. Instead, I got to spend two solid hours with the Black Ops IIII multiplayer, first on PlayStation 4 and the second session running on PC.
Across the sessions, my time was spent across a trio of modes: Team Deathmatch, Hardpoint, and a new mode called Control. No matter which of the modes I spent time in, I was allowed to run the same score streaks, load outs, and operators. To counter the change to removing the passively recovering health (requiring the tactical use of health packs, set to L1 on PS4), Treyarch limited each operator to one per team. This means no stacking up four healers together and chaining their operator abilities for near infinite health. I’m equally as grateful for not having to worry about facing an entire squad of War Machines and her grenade launcher around every corner.