State Of Decay 2 Feels Rough, Despite Some Promising Ideas

State Of Decay 2 Feels Rough, Despite Some Promising Ideas

6 years ago
Anonymous $CLwNLde341

https://www.gamespot.com/articles/state-of-decay-2-feels-rough-despite-some-promisin/1100-6458609/

In theory, I like everything about State of Decay and its upcoming Xbox One and PC sequel. I like the idea of a zombie-survival game where you must plan for the long term; where you must keep your squadmates happy, healthy, and well-fed; where you can explore to cultivate new land for farming opportunities or to scavenge; and where permadeath means hours of hard work can be undone in seconds.

Unfortunately, on the basis of a three-hour preview demo, State of Decay 2 suffers from many of the same issues as its predecessor: It still feels a little aimless, and it's still never really clear what direction the game wants you to go in, since every direction is so punishing to traverse; the loop of exploration and defense soon begins to feel tired; and a multitude of bugs and some poor presentation make it feel unfinished. Which, of course, it is. Many of these issues could therefore be fixed by the time State of Decay 2 launches on May 22. But they've persisted since the original came out in 2013, and that's a worrying sign.

State Of Decay 2 Feels Rough, Despite Some Promising Ideas

May 8, 2018, 4:31pm UTC
https://www.gamespot.com/articles/state-of-decay-2-feels-rough-despite-some-promisin/1100-6458609/ >In theory, I like everything about State of Decay and its upcoming Xbox One and PC sequel. I like the idea of a zombie-survival game where you must plan for the long term; where you must keep your squadmates happy, healthy, and well-fed; where you can explore to cultivate new land for farming opportunities or to scavenge; and where permadeath means hours of hard work can be undone in seconds. >Unfortunately, on the basis of a three-hour preview demo, State of Decay 2 suffers from many of the same issues as its predecessor: It still feels a little aimless, and it's still never really clear what direction the game wants you to go in, since every direction is so punishing to traverse; the loop of exploration and defense soon begins to feel tired; and a multitude of bugs and some poor presentation make it feel unfinished. Which, of course, it is. Many of these issues could therefore be fixed by the time State of Decay 2 launches on May 22. But they've persisted since the original came out in 2013, and that's a worrying sign.