PUBG halts its 50-player deathmatch mode after less than 24 hours because of server troubles
https://www.pcgamer.com/pubg-halts-its-50-player-deathmatch-mode-after-less-than-24-hours-because-of-server-troubles/
On Thursday evening, PlayerUnknown's Battlegrounds launched its time-limited Desert Knights mode, a 50-player deathmatch pitting ten five-person teams against each other in a small corner of Miramar. It was meant to run until the end of the weekend, but on Friday afternoon developer Bluehole had to pull the plug early because it was messing up the game's servers and stopping players from connecting to PUBG altogether.
That's bad timing, to say the least. Players had less than 24 hours to try out the mode, and it didn't make it through to the weekend, which would have been peak playing time. I suppose the team had no choice but to pull it when they discovered that it was causing issues elsewhere, but that won't be much consolation to players that were eager to dive in.