Hearthstone designers explain what to expect from next week's Monster Hunt

Hearthstone designers explain what to expect from next week's Monster Hunt

6 years ago
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https://www.pcgamer.com/hearthstone-designers-explain-what-to-expect-from-next-weeks-monster-hunt/

For Hearthstone fans who have grown frustrated by facing endless board-spamming Paladins, next week may offer some relief. That's when The Witchwood's single-player Monster Hunt mode is set to go live, and to help get everyone ready lead mission designer Dave Kosak sat down at the fireside with mission designers Paul Nguyen and Giovanni Scarpati to talk about what players have to look forward to in the spooky showdown. 

"If you played the Dungeon Run in Kobolds & Catacombs, the Monster Hunt will feel familiar," Kosak says. "You'll take on the role of a hero, and you'll venture deep into the Witchwood, defeating a random series of monstrous bosses. With each victory you can gear up, building a stronger and stronger deck with the treasures you find." 

Hearthstone designers explain what to expect from next week's Monster Hunt

Apr 19, 2018, 7:32pm UTC
https://www.pcgamer.com/hearthstone-designers-explain-what-to-expect-from-next-weeks-monster-hunt/ >For Hearthstone fans who have grown frustrated by facing endless board-spamming Paladins, next week may offer some relief. That's when The Witchwood's single-player Monster Hunt mode is set to go live, and to help get everyone ready lead mission designer Dave Kosak sat down at the fireside with mission designers Paul Nguyen and Giovanni Scarpati to talk about what players have to look forward to in the spooky showdown.  >"If you played the Dungeon Run in Kobolds & Catacombs, the Monster Hunt will feel familiar," Kosak says. "You'll take on the role of a hero, and you'll venture deep into the Witchwood, defeating a random series of monstrous bosses. With each victory you can gear up, building a stronger and stronger deck with the treasures you find."