PUBG's Savage map has a blue zone that adjusts its timing 'based on the number of players left'
https://www.pcgamer.com/pubgs-savage-map-has-a-blue-zone-that-adjusts-its-timing-based-on-the-number-of-players-left/
PUBG's Savage map just began its second round of player testing on experimental servers, and if you aren't planning on participating yourself, patch notes detail some of the changes that have occurred since the 4x4km map was first tested two weeks ago.
Notably, red zones have been decreased in size, and bombardment won't last as long, which may be a relief to players who aren't just caught in them but have to listen to them (when we first tried out the map, I found it to be almost constantly noisy, which made it difficult to focus on player movement sounds). Even more interestingly, there's a change to the blue zone as well:
PUBG's Savage map has a blue zone that adjusts its timing 'based on the number of players left'
Apr 17, 2018, 4:15am UTC
https://www.pcgamer.com/pubgs-savage-map-has-a-blue-zone-that-adjusts-its-timing-based-on-the-number-of-players-left/
>PUBG's Savage map just began its second round of player testing on experimental servers, and if you aren't planning on participating yourself, patch notes detail some of the changes that have occurred since the 4x4km map was first tested two weeks ago.
>Notably, red zones have been decreased in size, and bombardment won't last as long, which may be a relief to players who aren't just caught in them but have to listen to them (when we first tried out the map, I found it to be almost constantly noisy, which made it difficult to focus on player movement sounds). Even more interestingly, there's a change to the blue zone as well: