God of War’s camera was a huge risk that paid off
https://www.polygon.com/2018/4/23/17263016/god-of-war-playstation-4-camera-single-shot
One of the most interesting details in the new God of War is that the game is presented as a single, unbroken tracking shot. There are cheats, although they’re very limited in number and are hard to spot, but the camera stays with Kratos through the entire game and tells the story from his point of view.
“Sometimes we had to pull a few little tricks, but, you know, we’re talking about six-to-seven, six-to-eight tricks in all of the whole game,” Cory Barlog, God of War’s director, told Polygon. “The rest of it is just an absurd amount of planning and technical tricks.”
God of War’s camera was a huge risk that paid off
Apr 23, 2018, 6:24pm UTC
https://www.polygon.com/2018/4/23/17263016/god-of-war-playstation-4-camera-single-shot
>One of the most interesting details in the new God of War is that the game is presented as a single, unbroken tracking shot. There are cheats, although they’re very limited in number and are hard to spot, but the camera stays with Kratos through the entire game and tells the story from his point of view.
>“Sometimes we had to pull a few little tricks, but, you know, we’re talking about six-to-seven, six-to-eight tricks in all of the whole game,” Cory Barlog, God of War’s director, told Polygon. “The rest of it is just an absurd amount of planning and technical tricks.”