PUBG's Savage map rolls out Squads, beta key signups reopened

PUBG's Savage map rolls out Squads, beta key signups reopened

6 years ago
Anonymous $gIi3-PxxKB

https://www.pcgamer.com/pubgs-savage-map-rolls-out-squads-beta-key-signups-reopened/

Savage proves that solo PUBG plays best on a small map, so says Evan, Chris and Jody. But how will teams fare in an arena one-quarter the size of what we're used to? The battle royale 'em up's latest update rolls out Squads alongside a host of feedback-driven nips and tucks to its newest, smaller battleground. 

One PUBG feature I've never really bothered with is its red zones. Both Erangel and Miramar are so big that, even when forced to cut through the random explosion-inducing spots, I've always outlived their short bursts. Following feedback, red zone frequency on Savage has been reduced, so reads this Steam Community update, but here's Chris on their effectiveness within a smaller playing area:  

PUBG's Savage map rolls out Squads, beta key signups reopened

Apr 4, 2018, 11:28am UTC
https://www.pcgamer.com/pubgs-savage-map-rolls-out-squads-beta-key-signups-reopened/ >Savage proves that solo PUBG plays best on a small map, so says Evan, Chris and Jody. But how will teams fare in an arena one-quarter the size of what we're used to? The battle royale 'em up's latest update rolls out Squads alongside a host of feedback-driven nips and tucks to its newest, smaller battleground.  >One PUBG feature I've never really bothered with is its red zones. Both Erangel and Miramar are so big that, even when forced to cut through the random explosion-inducing spots, I've always outlived their short bursts. Following feedback, red zone frequency on Savage has been reduced, so reads this Steam Community update, but here's Chris on their effectiveness within a smaller playing area: