Ni No Kuni 2 developer teases 'MMORPG-scale' game set in modern day

Ni No Kuni 2 developer teases 'MMORPG-scale' game set in modern day

6 years ago
Anonymous $gIi3-PxxKB

https://www.pcgamer.com/ni-no-kuni-2-developer-teases-large-scale-rpg-set-in-the-modern-world/

Japanese developer Level-5 made a hell of a debut on PC this week with Ni No Kuni 2: Revenant Kingdom, a sprawling fantasy JRPG built around a deep kingdom building sim. If you're into the genre then you should play it (read Austin's review to find out why). Following the game's release the developer's president, Akihiro Hino, gave a first hint at what the company is working on next—a game set in the modern day with a massive world to explore.

"I’m not sure if we can call it an MMORPG or not, but we plan to make a big title on the same scale as one. If [we're] able to get support from talented people able to do things we can’t, then I think we’ll be able to make it. By the way, the game we’re preparing won’t be fantasy but rather ‘modern day'," he said in an interview with Bandai Namco producer Katsuhiro Harada for 4Gamer (translated by Gematsu).

Ni No Kuni 2 developer teases 'MMORPG-scale' game set in modern day

Mar 25, 2018, 1:15pm UTC
https://www.pcgamer.com/ni-no-kuni-2-developer-teases-large-scale-rpg-set-in-the-modern-world/ >Japanese developer Level-5 made a hell of a debut on PC this week with Ni No Kuni 2: Revenant Kingdom, a sprawling fantasy JRPG built around a deep kingdom building sim. If you're into the genre then you should play it (read Austin's review to find out why). Following the game's release the developer's president, Akihiro Hino, gave a first hint at what the company is working on next—a game set in the modern day with a massive world to explore. >"I’m not sure if we can call it an MMORPG or not, but we plan to make a big title on the same scale as one. If [we're] able to get support from talented people able to do things we can’t, then I think we’ll be able to make it. By the way, the game we’re preparing won’t be fantasy but rather ‘modern day'," he said in an interview with Bandai Namco producer Katsuhiro Harada for 4Gamer (translated by Gematsu).