Rainbow Six Siege's scrappy recoil system is getting revamped again

Rainbow Six Siege's scrappy recoil system is getting revamped again

6 years ago
Anonymous $gIi3-PxxKB

https://www.pcgamer.com/rainbow-six-sieges-scrappy-recoil-system-is-getting-revamped-again/

Ubisoft has been iterating on its Rainbow Six Siege recoil system for a while now, but according to a new blogpost, it looks like the studio has finally hit the nail on the head. The problem involves automatic weapons and the occasional instance of bullets not hitting where the reticule is aimed. Basically, recoil should throw your aim off, but the bullet should always hit where that reticule is, whether you want it there or not.

The changes, which will go live during the next test on Siege's Test Server, is all about precision, but it's also about ensuring fluke headshots are less common. "...we have moved away from predictable recoil patterns, and found another solution that does not involve predictable recoil," the blogpost reads.

Rainbow Six Siege's scrappy recoil system is getting revamped again

Mar 28, 2018, 3:15am UTC
https://www.pcgamer.com/rainbow-six-sieges-scrappy-recoil-system-is-getting-revamped-again/ >Ubisoft has been iterating on its Rainbow Six Siege recoil system for a while now, but according to a new blogpost, it looks like the studio has finally hit the nail on the head. The problem involves automatic weapons and the occasional instance of bullets not hitting where the reticule is aimed. Basically, recoil should throw your aim off, but the bullet should always hit where that reticule is, whether you want it there or not. >The changes, which will go live during the next test on Siege's Test Server, is all about precision, but it's also about ensuring fluke headshots are less common. "...we have moved away from predictable recoil patterns, and found another solution that does not involve predictable recoil," the blogpost reads.