Warhammer: Vermintide 2 graphics settings and performance analysis

Warhammer: Vermintide 2 graphics settings and performance analysis

6 years ago
Anonymous $gIi3-PxxKB

https://www.pcgamer.com/warhammer-vermintide-2-settings/

Warhammer: Vermintide 2 (which scored 80 in our review) is the latest incarnation of the Left 4 Dead style of multiplayer co-op. Developed by Fatshark, the focus is on gritty melee combat, which means you’ll be up close and personal when it comes time to dismember the hordes of Skaven and Rotblood Raiders. I've run a ton of benchmarks to show how the game performs on a variety of hardware, though getting repeatable and useful benchmarks is tricky.

The worst-case scenario for performance typically happens when a horde of Skaven or Rotblood attacks. Unfortunately, using one of those moments as a benchmark is impractical since the number and location of the enemies is basically randomized. I want repeatable results, so I’ve compromised by using the first part of the Empire in Flames level, which is the most demanding level beginning I've found in the collection of maps. The caveat is that framerates drop substantially compared to the average fps I’m showing, and in some cases by more than half. Those taxing horde sequences also tend to strain the CPU more than the GPU, which is something else to consider, but more on that in a moment.

Warhammer: Vermintide 2 graphics settings and performance analysis

Mar 13, 2018, 10:13pm UTC
https://www.pcgamer.com/warhammer-vermintide-2-settings/ >Warhammer: Vermintide 2 (which scored 80 in our review) is the latest incarnation of the Left 4 Dead style of multiplayer co-op. Developed by Fatshark, the focus is on gritty melee combat, which means you’ll be up close and personal when it comes time to dismember the hordes of Skaven and Rotblood Raiders. I've run a ton of benchmarks to show how the game performs on a variety of hardware, though getting repeatable and useful benchmarks is tricky. >The worst-case scenario for performance typically happens when a horde of Skaven or Rotblood attacks. Unfortunately, using one of those moments as a benchmark is impractical since the number and location of the enemies is basically randomized. I want repeatable results, so I’ve compromised by using the first part of the Empire in Flames level, which is the most demanding level beginning I've found in the collection of maps. The caveat is that framerates drop substantially compared to the average fps I’m showing, and in some cases by more than half. Those taxing horde sequences also tend to strain the CPU more than the GPU, which is something else to consider, but more on that in a moment.