Project X wants to fix what’s wrong with battle royale
https://www.polygon.com/2018/2/2/16965568/project-x-battle-royale-1000-player-automaton-release-date-price-beta
According to the team at Automaton, an “innovation-focused” developer based in the United Kingdom, the reason that the battle royale genre feels so cumbersome — with its rubber-banding, awkward animations and unrealistic landscapes — is because those games are simply built the wrong way.
Games like PlayerUnknown’s Battlegrounds, Fortnite and Escape From Tarkov, they say, are prone to be buggy and destined to be sterile because of the limitations baked into their infrastructure. Their upcoming game, whose working title is Project X, aims to rebuild the modern survival shooter from the ground up by putting the game world itself into the cloud. Then, to hear them tell it, a user’s PC is free to simply act as a window into that world.