For Honor season 5 will bring major gameplay changes and dedicated servers

For Honor season 5 will bring major gameplay changes and dedicated servers

6 years ago
Anonymous $v9r5mEH86V

http://www.pcgamer.com/for-honor-season-5-will-bring-major-gameplay-changes-and-dedicated-servers/

The fifth season of For Honor, called Age of Wolves, will go live on February 15, Ubisoft announced today, bringing major gameplay changes to the Kensei, Conqueror, Nobushi, Berserker, and Highlander, plus new customization options, "quality of life" improvements, new basic and advanced training options, and those long-awaited dedicated servers—although you'll have to wait a little while longer before they go live. 

Dedicated servers won't be available until sometime later in the season: Ubisoft said the dedicated server testing in December was "successful," but specific rollout plans are still being finalized. Whenever it happens, Ubi said matches will be smoother and more stable, with better matchmaking and no restrictions caused by NAT types. The end result should be better overall matchmaking success, no hitches or crashes when players leave, and a better overall rate of match completion. 

For Honor season 5 will bring major gameplay changes and dedicated servers

Jan 25, 2018, 10:37pm UTC
http://www.pcgamer.com/for-honor-season-5-will-bring-major-gameplay-changes-and-dedicated-servers/ >The fifth season of For Honor, called Age of Wolves, will go live on February 15, Ubisoft announced today, bringing major gameplay changes to the Kensei, Conqueror, Nobushi, Berserker, and Highlander, plus new customization options, "quality of life" improvements, new basic and advanced training options, and those long-awaited dedicated servers—although you'll have to wait a little while longer before they go live.  >Dedicated servers won't be available until sometime later in the season: Ubisoft said the dedicated server testing in December was "successful," but specific rollout plans are still being finalized. Whenever it happens, Ubi said matches will be smoother and more stable, with better matchmaking and no restrictions caused by NAT types. The end result should be better overall matchmaking success, no hitches or crashes when players leave, and a better overall rate of match completion.