Star Wars Battlefront 2 sales miss targets, EA blames loot crate controversy
https://www.polygon.com/2018/1/30/16952396/star-wars-battlefront-2-sales-loot-boxes-returning
Sales of Star Wars Battlefront 2 fell short of Electronic Arts’ expectations, and the publisher is citing the furor over the game’s microtransactions as the primary explanation, reports the Wall Street Journal.
EA sold about 9 million copies of Battlefront 2 during the three-month period from October-December 2017, the third quarter of EA’s 2018 fiscal year. (The game launched almost exactly halfway through the quarter, on Nov. 17, 2017.) That was about 1 million fewer than the 10 million copies that EA had expected to sell.
Star Wars Battlefront 2 sales miss targets, EA blames loot crate controversy
Jan 30, 2018, 10:24pm UTC
https://www.polygon.com/2018/1/30/16952396/star-wars-battlefront-2-sales-loot-boxes-returning
>Sales of Star Wars Battlefront 2 fell short of Electronic Arts’ expectations, and the publisher is citing the furor over the game’s microtransactions as the primary explanation, reports the Wall Street Journal.
>EA sold about 9 million copies of Battlefront 2 during the three-month period from October-December 2017, the third quarter of EA’s 2018 fiscal year. (The game launched almost exactly halfway through the quarter, on Nov. 17, 2017.) That was about 1 million fewer than the 10 million copies that EA had expected to sell.