Bungie outlines how it plans to fix Destiny 2 in 2018

Bungie outlines how it plans to fix Destiny 2 in 2018

6 years ago
Anonymous $1bh8zaeyQS

http://www.pcgamer.com/bungie-outlines-how-it-plans-to-fix-destiny-2-in-2018/

Destiny 2 left 2017 on quite the cliffhanger. Players were abandoning the game in droves, and those sticking around were overflowing with salt about the anaemic endgame and obnoxious use of microtransactions at the expense of actual content. Would Bungie be able to satisfactorily address the complaints and start turning things around? Or is it doomed to become one of those sequels that somehow managed to break what was good about the first game?

Today we finally got some detail regarding how the studio hopes to solve various issues, which were best summed up last year by game director Luke Smith when he admitted: “Destiny 2 is a game that doesn't have enough excuses, or reasons, to play for those hobbyist players.” The guy tasked with leading the recovery effort is Christopher Barrett, who heads the live team at Bungie. This afternoon he published a whopping Destiny 2 development update blog outlining the changes coming over the following weeks and months. There’s quite a bit to get into, but we've pulled out the most interesting stuff.

Bungie outlines how it plans to fix Destiny 2 in 2018

Jan 12, 2018, 3:16am UTC
http://www.pcgamer.com/bungie-outlines-how-it-plans-to-fix-destiny-2-in-2018/ >Destiny 2 left 2017 on quite the cliffhanger. Players were abandoning the game in droves, and those sticking around were overflowing with salt about the anaemic endgame and obnoxious use of microtransactions at the expense of actual content. Would Bungie be able to satisfactorily address the complaints and start turning things around? Or is it doomed to become one of those sequels that somehow managed to break what was good about the first game? >Today we finally got some detail regarding how the studio hopes to solve various issues, which were best summed up last year by game director Luke Smith when he admitted: “Destiny 2 is a game that doesn't have enough excuses, or reasons, to play for those hobbyist players.” The guy tasked with leading the recovery effort is Christopher Barrett, who heads the live team at Bungie. This afternoon he published a whopping Destiny 2 development update blog outlining the changes coming over the following weeks and months. There’s quite a bit to get into, but we've pulled out the most interesting stuff.