Assassin's Creed Origins patch targets performance and NPC behaviour, adds 'Nightmare' mode

Assassin's Creed Origins patch targets performance and NPC behaviour, adds 'Nightmare' mode

6 years ago
Anonymous $1bh8zaeyQS

http://www.pcgamer.com/huge-assassins-creed-origins-patch-targets-performance-and-npc-behaviour-adds-nightmare-mode/

In his review, Chris praised Assassin's Creed Origins' "brilliant" setting and new systems that combine well with the series formula. Naturally, there was room for improvement—which is something today's extensive patch hopes to address. 

Due today, update 1.1.0 introduces a new Nightmare difficulty mode and adds a new NPC scaling option that lets enemies scale up to player's levels. Ubisoft qualifies this by saying enemies will only scale up to meet the player's level as they progress, and will not scale down. A new 'Horde' mode has been added to the Arena, while HDR display is now supported for PC players.  

Assassin's Creed Origins patch targets performance and NPC behaviour, adds 'Nightmare' mode

Dec 12, 2017, 12:18pm UTC
http://www.pcgamer.com/huge-assassins-creed-origins-patch-targets-performance-and-npc-behaviour-adds-nightmare-mode/ >In his review, Chris praised Assassin's Creed Origins' "brilliant" setting and new systems that combine well with the series formula. Naturally, there was room for improvement—which is something today's extensive patch hopes to address.  >Due today, update 1.1.0 introduces a new Nightmare difficulty mode and adds a new NPC scaling option that lets enemies scale up to player's levels. Ubisoft qualifies this by saying enemies will only scale up to meet the player's level as they progress, and will not scale down. A new 'Horde' mode has been added to the Arena, while HDR display is now supported for PC players.