Battle Royale Game SOS Puts Players In The Spotlight For A Live Audience

Battle Royale Game SOS Puts Players In The Spotlight For A Live Audience

6 years ago
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https://www.gamespot.com/articles/battle-royale-game-sos-puts-players-in-the-spotlig/1100-6455518/

When you're trapped on an island with danger around every corner, you'll have to use anything at your disposal to survive. Outpost Games' upcoming battle royale game SOS takes this thinking to heart, but adds in some rather unorthodox twists that asks players--or "performers," as the developers say--to go out of their comfort zone. Taking part in a life-or-death game on a reality TV show, 16 performers, along with some dangerous infected creatures, have to fight to survive, and only a few will make it out alive. While there's plenty of guns and axes to find, the best weapons you'll use are your very own words.

Spending some time with a closed-alpha build of the game ahead of its closed-beta, we had the chance to talk with CEO of Outpost Games Wright Bagwell and creative director Ian Milham about their ambitious take on the now popular Battle Royale sub-genre--and what strange situations it'll force players into.

Battle Royale Game SOS Puts Players In The Spotlight For A Live Audience

Dec 9, 2017, 6:17pm UTC
https://www.gamespot.com/articles/battle-royale-game-sos-puts-players-in-the-spotlig/1100-6455518/ >When you're trapped on an island with danger around every corner, you'll have to use anything at your disposal to survive. Outpost Games' upcoming battle royale game SOS takes this thinking to heart, but adds in some rather unorthodox twists that asks players--or "performers," as the developers say--to go out of their comfort zone. Taking part in a life-or-death game on a reality TV show, 16 performers, along with some dangerous infected creatures, have to fight to survive, and only a few will make it out alive. While there's plenty of guns and axes to find, the best weapons you'll use are your very own words. >Spending some time with a closed-alpha build of the game ahead of its closed-beta, we had the chance to talk with CEO of Outpost Games Wright Bagwell and creative director Ian Milham about their ambitious take on the now popular Battle Royale sub-genre--and what strange situations it'll force players into.