The Legend of Zelda: Breath of the Wild Champion’s Ballad DLC Review

The Legend of Zelda: Breath of the Wild Champion’s Ballad DLC Review

7 years ago
Anonymous $1bh8zaeyQS

https://wccftech.com/review/zelda-breath-wild-champions-ballad/

At this point, The Legend of Zelda: Breath of the Wild has won multiple Game of the Year awards, sold millions of copies, and it’s easy to see why. The open world somehow refreshed the series and it broke ground in a number of new ways, completely changing how we see the series and the way we interact with elements in game worlds. Brushing an arrow past an open flame to set it alight just seems like something that should happen in every game now. As such, hopes were high that the second “story” DLC pack to Breath of the Wild, Champion’s Ballad would feel like experiencing all of that for the first time all over again.

Well, it’s not quite all that, but what is here is still the same sort of brilliant puzzle solving and gameplay that you experienced in the main game. Things begin with a four-part combat challenge on the Great Plateau, where Link wields a destructive one-hit-kill weapon, but also will die in a single hit – plus, that weapon is only good for killing two enemies before it needs to recharge. This alternative approach to combat is nice, and stealth-sneaking your way around the enemies is fun, even with the added pressure of being killed in one hit.

The Legend of Zelda: Breath of the Wild Champion’s Ballad DLC Review

Dec 13, 2017, 2:15pm UTC
https://wccftech.com/review/zelda-breath-wild-champions-ballad/ >At this point, The Legend of Zelda: Breath of the Wild has won multiple Game of the Year awards, sold millions of copies, and it’s easy to see why. The open world somehow refreshed the series and it broke ground in a number of new ways, completely changing how we see the series and the way we interact with elements in game worlds. Brushing an arrow past an open flame to set it alight just seems like something that should happen in every game now. As such, hopes were high that the second “story” DLC pack to Breath of the Wild, Champion’s Ballad would feel like experiencing all of that for the first time all over again. >Well, it’s not quite all that, but what is here is still the same sort of brilliant puzzle solving and gameplay that you experienced in the main game. Things begin with a four-part combat challenge on the Great Plateau, where Link wields a destructive one-hit-kill weapon, but also will die in a single hit – plus, that weapon is only good for killing two enemies before it needs to recharge. This alternative approach to combat is nice, and stealth-sneaking your way around the enemies is fun, even with the added pressure of being killed in one hit.