Star Wars Battlefront 2 Review – Can Battlefront 2 Survive Without Its Pay To Win System?

Star Wars Battlefront 2 Review – Can Battlefront 2 Survive Without Its Pay To Win System?

7 years ago
Anonymous $ZOEEBQ1zf0

https://wccftech.com/review/star-wars-battlefront-2/

Star Wars Battlefront 2 may not be the first game to feature loot boxes, but it has essentially become synonymous with the term. If you really aren’t aware of the controversy surrounding Battlefront 2, I’ll break it down for you: EA chose to capitalize on the loot box system most gamers are used to by tying them into the gameplay. A lot of developers these days only stick to cosmetics when it comes to loot box rewards, but EA decided to make these rewards gameplay related. As a result, the Star Cards (Battlefront 2’s power-ups) you obtain from loot boxes make your characters much more powerful. The more loot boxes you open, the better you become, leading many people to brandish the game as ‘pay to win’. Right before the game officially launched, EA temporarily removed all microtransactions from Star Wars Battlefront 2 and claimed they would address the issues with the game’s progression system.

This all sounds reassuring, right? Well, disabling the microtransactions may have seemed like a pro-consumer decision on paper, but it didn’t actually change anything for Battlefront 2’s players. EA recognizes the progression system needs to be changed, but my concern is that Battlefront 2 will never receive the patch it needs that’ll take it from being a good game to a great game. I have no doubts EA will change the progression system, however, I doubt it’ll be as drastic as it needs to be. Being shot down by someone who happens to have the best Star Cards in the game is an incredibly frustrating experience. I cannot believe the developers thought this wouldn’t be something the online gaming community would have a problem with. It’s important to note that Star Cards are used in almost every aspect of the game (each of the four classes, every hero and villain, and all the starfighters), they are fundamental to the design of the game.

Star Wars Battlefront 2 Review – Can Battlefront 2 Survive Without Its Pay To Win System?

Nov 28, 2017, 9:18am UTC
https://wccftech.com/review/star-wars-battlefront-2/ >Star Wars Battlefront 2 may not be the first game to feature loot boxes, but it has essentially become synonymous with the term. If you really aren’t aware of the controversy surrounding Battlefront 2, I’ll break it down for you: EA chose to capitalize on the loot box system most gamers are used to by tying them into the gameplay. A lot of developers these days only stick to cosmetics when it comes to loot box rewards, but EA decided to make these rewards gameplay related. As a result, the Star Cards (Battlefront 2’s power-ups) you obtain from loot boxes make your characters much more powerful. The more loot boxes you open, the better you become, leading many people to brandish the game as ‘pay to win’. Right before the game officially launched, EA temporarily removed all microtransactions from Star Wars Battlefront 2 and claimed they would address the issues with the game’s progression system. >This all sounds reassuring, right? Well, disabling the microtransactions may have seemed like a pro-consumer decision on paper, but it didn’t actually change anything for Battlefront 2’s players. EA recognizes the progression system needs to be changed, but my concern is that Battlefront 2 will never receive the patch it needs that’ll take it from being a good game to a great game. I have no doubts EA will change the progression system, however, I doubt it’ll be as drastic as it needs to be. Being shot down by someone who happens to have the best Star Cards in the game is an incredibly frustrating experience. I cannot believe the developers thought this wouldn’t be something the online gaming community would have a problem with. It’s important to note that Star Cards are used in almost every aspect of the game (each of the four classes, every hero and villain, and all the starfighters), they are fundamental to the design of the game.