Doom VFR does enough right, but just barely
https://www.polygon.com/2017/12/7/16741404/doom-vfr-impressions
Doom VFR for the PlayStation VR (it’s also available on the HTC Vive) is worth buying, but it does everything in its power to fight the strengths it does have, and which just barely overshadow the problems.
And those problems are almost all due to id Software misunderstanding that virtual reality is a unique medium. You are supposed to be the character in the game; it’s your body doing these actions and experiencing their results. Why, then, does the main character speak in Doom VFR? Not only does he have a bland voice that gives you information that’s rarely necessary, but his voice also has to be pretty distracting if you’re a woman hoping to be immersed in the game.