Star Wars Battlefront II’s Launch Was A “Great Learning Experience”; Gamers Play Less Titles, But For Longer

Star Wars Battlefront II’s Launch Was A “Great Learning Experience”; Gamers Play Less Titles, But For Longer

7 years ago
Anonymous $1bh8zaeyQS

https://wccftech.com/star-wars-battlefront-ii-learning-experience/

Star Wars Battlefront II, the new entry in the series developed by DICE, is definitely one of the most controversial releases of the year due to the way microtransactions were originally meant to be implemented. According to the EA CFO Blake Jorgensen, the game’s launch has been a learning experience.

Speaking at the 37th Nasdaq Investor Conference, Jorgensen specifically defined the game a great learning experience. Speaking about microtransactions, he also added that EA will address how they will want to bring microtransactions either into the game or not, which seems to indicate that things have yet to be defined properly.

Star Wars Battlefront II’s Launch Was A “Great Learning Experience”; Gamers Play Less Titles, But For Longer

Dec 6, 2017, 2:28pm UTC
https://wccftech.com/star-wars-battlefront-ii-learning-experience/ >Star Wars Battlefront II, the new entry in the series developed by DICE, is definitely one of the most controversial releases of the year due to the way microtransactions were originally meant to be implemented. According to the EA CFO Blake Jorgensen, the game’s launch has been a learning experience. >Speaking at the 37th Nasdaq Investor Conference, Jorgensen specifically defined the game a great learning experience. Speaking about microtransactions, he also added that EA will address how they will want to bring microtransactions either into the game or not, which seems to indicate that things have yet to be defined properly.