Doom VFR’s teleportation controls are the compromise VR needs – for now
http://www.techradar.com/news/doom-vfrs-teleportation-controls-are-the-compromise-vr-needs-for-now
Last year’s Doom turned out to be one of the finest shooters of the generation and thrust the long-running franchise back into the mix of gaming’s elite after an all-too-long absence.
Blisteringly fast movement, waves of relentless enemies attacking from all angles, and a fine selection of weaponry blended together for the perfect hellevator experience.
Doom VFR’s teleportation controls are the compromise VR needs – for now
Nov 14, 2017, 4:15pm UTC
http://www.techradar.com/news/doom-vfrs-teleportation-controls-are-the-compromise-vr-needs-for-now
>Last year’s Doom turned out to be one of the finest shooters of the generation and thrust the long-running franchise back into the mix of gaming’s elite after an all-too-long absence.
>Blisteringly fast movement, waves of relentless enemies attacking from all angles, and a fine selection of weaponry blended together for the perfect hellevator experience.