EA Cuts Amount of Credits Required To Unlock Top Star Wars Battlefront II Heroes By 75% After Massive Fans Outcry

EA Cuts Amount of Credits Required To Unlock Top Star Wars Battlefront II Heroes By 75% After Massive Fans Outcry

6 years ago
Anonymous $ZOEEBQ1zf0

https://wccftech.com/credits-required-star-wars-battlefront-ii/

After the massive outcry generated by the Star Wars Battlefront II community over the weekend, which ultimately resulted in the most downvoted Reddit post ever made, Electronic Arts addressed the matter at hand with a lengthy blog post. The amount of credits needed to unlock top Star Wars Battlefront II heroes like Luke Skywalker and Darth Vader has been cut by 75% (it was 60K credits and it will now be 15K credits).

Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you. We’ve done this with the closed alpha, through the beta last month, and our Play First Trial. And we continue to make adjustments based on your feedback as the game launches worldwide this week. Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II. We want to ensure the game is balanced and fun both today and for years into the future.

EA Cuts Amount of Credits Required To Unlock Top Star Wars Battlefront II Heroes By 75% After Massive Fans Outcry

Nov 13, 2017, 11:21pm UTC
https://wccftech.com/credits-required-star-wars-battlefront-ii/ >After the massive outcry generated by the Star Wars Battlefront II community over the weekend, which ultimately resulted in the most downvoted Reddit post ever made, Electronic Arts addressed the matter at hand with a lengthy blog post. The amount of credits needed to unlock top Star Wars Battlefront II heroes like Luke Skywalker and Darth Vader has been cut by 75% (it was 60K credits and it will now be 15K credits). >Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you. We’ve done this with the closed alpha, through the beta last month, and our Play First Trial. And we continue to make adjustments based on your feedback as the game launches worldwide this week. Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II. We want to ensure the game is balanced and fun both today and for years into the future.