Following Star Wars Game's Reboot, EA Denies Single-Player Is To Blame
https://www.gamespot.com/articles/following-star-wars-games-reboot-ea-denies-single-/1100-6454432/
EA recently announced the closure of Dead Space developer Visceral Games and the revamping of its single-player Star Wars game. Based on the wording of the announcement, it sounded as if its lack of multiplayer (or games-as-a-service hooks) was to blame, as EA said, "In its current form, it was shaping up to be a story-based, linear adventure game ... It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design." This led to speculation about what the future of single-player games looks like. There had, however, been some indications that it was actually the quality of the game itself to blame, and a new Kotaku report sheds light on what's unfolded with the project over the past several years.
As for Ragtag, the game is now in development at EA Vancouver, which was brought on partway through development to assist Visceral. It has been delayed and will no longer launch by March 2019. Meanwhile, the future of Amy Hennig, the former Uncharted lead who headed up Ragtag at Visceral, is unclear, with EA telling us, "[W]e're in discussions with Amy about her next move."