Former Visceral Dev: Horror Games Are Expensive To Make and Hard To Sell
http://wccftech.com/visceral-dev-horror-games-hard/
Visceral Games is basically no more. We learned that last week when Electronic Arts announced how the studio would be closing down while its Star Wars project (helmed by Amy Hennig) was being transferred to EA Vancouver and repurposed away from a linear single-player action/adventure game.
This news was particularly disappointing for fans of the Dead Space series, arguably Visceral’s biggest franchise. The survival horror trilogy saw protagonist Isaac Clarke fighting against the Xenomorph scourge in a 26th-century sci-fi setting.
Former Visceral Dev: Horror Games Are Expensive To Make and Hard To Sell
Oct 26, 2017, 4:15pm UTC
http://wccftech.com/visceral-dev-horror-games-hard/
>Visceral Games is basically no more. We learned that last week when Electronic Arts announced how the studio would be closing down while its Star Wars project (helmed by Amy Hennig) was being transferred to EA Vancouver and repurposed away from a linear single-player action/adventure game.
>This news was particularly disappointing for fans of the Dead Space series, arguably Visceral’s biggest franchise. The survival horror trilogy saw protagonist Isaac Clarke fighting against the Xenomorph scourge in a 26th-century sci-fi setting.