EA Says Visceral Star Wars Assets Will Live On During A Live Services-Fixated Earnings Call

EA Says Visceral Star Wars Assets Will Live On During A Live Services-Fixated Earnings Call

7 years ago
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https://wccftech.com/visceral-star-wars-assets-ea-q2-earnings/

Electronic Arts just held an earnings call for its second fiscal quarter (which ended on September 30) and the focus was squarely on online “live service” games like Madden and FIFA Ultimate Team and the upcoming Star Wars Battlefront II. That’s not surprising, as these type of games now drive nearly two-thirds of the publisher’s revenue.

EA’s net revenue for the past quarter was $959 million, up from $898 million a year ago, and, most crucially, $579 million of that came from digital sales. The biggest contributor to that $579 million of digital revenue were ongoing, microtransaction-driven live services like FIFA and Madden Ultimate Team, The Sims 4, and Battlefield 1, which brought in $310 million total. By comparison, sales of traditional packaged games only made EA $119 million this past quarter. So, if you’re wondering why EA chose to turn their back on Visceral Games’ single-player-focused Star Wars adventure, well, now you know.

EA Says Visceral Star Wars Assets Will Live On During A Live Services-Fixated Earnings Call

Nov 1, 2017, 12:23am UTC
https://wccftech.com/visceral-star-wars-assets-ea-q2-earnings/ >Electronic Arts just held an earnings call for its second fiscal quarter (which ended on September 30) and the focus was squarely on online “live service” games like Madden and FIFA Ultimate Team and the upcoming Star Wars Battlefront II. That’s not surprising, as these type of games now drive nearly two-thirds of the publisher’s revenue. >EA’s net revenue for the past quarter was $959 million, up from $898 million a year ago, and, most crucially, $579 million of that came from digital sales. The biggest contributor to that $579 million of digital revenue were ongoing, microtransaction-driven live services like FIFA and Madden Ultimate Team, The Sims 4, and Battlefield 1, which brought in $310 million total. By comparison, sales of traditional packaged games only made EA $119 million this past quarter. So, if you’re wondering why EA chose to turn their back on Visceral Games’ single-player-focused Star Wars adventure, well, now you know.