CD Projekt Red responds to employee complaints, says its approach 'is not for everyone'

CD Projekt Red responds to employee complaints, says its approach 'is not for everyone'

7 years ago
Anonymous $ZOEEBQ1zf0

http://www.pcgamer.com/cd-projekt-red-responds-to-employee-complaints-says-its-approach-is-not-for-everyone/

In many ways, CD Projekt Red, the development branch of Polish game company CD Projekt, sounds like a fantastic place to work: Successful and financially stable, but still very "indie" and pleasingly renegade. Not everyone thinks so, though. Head over to Glassdoor.co.uk, a website where people rate and review the companies they work for, and you'll see some rather harsh comments about the state of the place, including accusations that it's directionless, chaotic, and in one blunt summation, "bad." 

Not everyone who leaves a company is going to do so under happy circumstances, and disgruntled former employees are far more inclined to make noise about things than those who depart happy. Negative feedback is natural and inevitable, in other words, and generally passes without comment from the company in question. But this time, and "especially in light of the fact that we haven't communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project," CD Projekt elected to respond publicly. 

CD Projekt Red responds to employee complaints, says its approach 'is not for everyone'

Oct 16, 2017, 6:47pm UTC
http://www.pcgamer.com/cd-projekt-red-responds-to-employee-complaints-says-its-approach-is-not-for-everyone/ >In many ways, CD Projekt Red, the development branch of Polish game company CD Projekt, sounds like a fantastic place to work: Successful and financially stable, but still very "indie" and pleasingly renegade. Not everyone thinks so, though. Head over to Glassdoor.co.uk, a website where people rate and review the companies they work for, and you'll see some rather harsh comments about the state of the place, including accusations that it's directionless, chaotic, and in one blunt summation, "bad."  >Not everyone who leaves a company is going to do so under happy circumstances, and disgruntled former employees are far more inclined to make noise about things than those who depart happy. Negative feedback is natural and inevitable, in other words, and generally passes without comment from the company in question. But this time, and "especially in light of the fact that we haven't communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project," CD Projekt elected to respond publicly.