Former Visceral designer says Dead Space 2 cost $60 million and 'underperformed'
http://www.pcgamer.com/former-visceral-designer-says-dead-space-2-cost-60-million-and-underperformed/
Electronic Arts closed the doors on Visceral Games yesterday, bringing to a close the studio whose (relatively) recent work includes Dante's Inferno, Army of Two: The Devil's Cartel, Battlefield Hardline, and the Dead Space series. Following the announcement, Zach Wilson, who worked briefly at the studio as a designer on Hardline, took to Twitter to offer some thoughts about where it all went wrong.
Wilson's opening tweets say it all:
Former Visceral designer says Dead Space 2 cost $60 million and 'underperformed'
Oct 18, 2017, 8:24pm UTC
http://www.pcgamer.com/former-visceral-designer-says-dead-space-2-cost-60-million-and-underperformed/
>Electronic Arts closed the doors on Visceral Games yesterday, bringing to a close the studio whose (relatively) recent work includes Dante's Inferno, Army of Two: The Devil's Cartel, Battlefield Hardline, and the Dead Space series. Following the announcement, Zach Wilson, who worked briefly at the studio as a designer on Hardline, took to Twitter to offer some thoughts about where it all went wrong.
>Wilson's opening tweets say it all: