Dead Space 2 Dev Explains Why the Acclaimed Game Was a Letdown for EA And Visceral

Dead Space 2 Dev Explains Why the Acclaimed Game Was a Letdown for EA And Visceral

7 years ago
Anonymous $ZOEEBQ1zf0

http://wccftech.com/dead-space-2-expectations-failure/

Yesterday’s news that EA is shutting down Visceral Games was certainly disappointing, but perhaps not entirely shocking. Over the years the studio gained a reputation for creating ambitious, critically acclaimed titles that ultimately fell short in the sales department. But games like Dead Space and Battlefield Hardline moved millions of copies! From an outside perspective, it can be hard to understand why these games were considered disappointments.

Well, former Visceral designer Zach Wilson recently took to Twitter to shed a bit more light on the studio’s troubles. Wilson, who was with Visceral during the development of Dead Space 2, says several factors contributed to the beloved horror title being branded a letdown…

Dead Space 2 Dev Explains Why the Acclaimed Game Was a Letdown for EA And Visceral

Oct 18, 2017, 5:19pm UTC
http://wccftech.com/dead-space-2-expectations-failure/ >Yesterday’s news that EA is shutting down Visceral Games was certainly disappointing, but perhaps not entirely shocking. Over the years the studio gained a reputation for creating ambitious, critically acclaimed titles that ultimately fell short in the sales department. But games like Dead Space and Battlefield Hardline moved millions of copies! From an outside perspective, it can be hard to understand why these games were considered disappointments. >Well, former Visceral designer Zach Wilson recently took to Twitter to shed a bit more light on the studio’s troubles. Wilson, who was with Visceral during the development of Dead Space 2, says several factors contributed to the beloved horror title being branded a letdown…