Zelda Breath of the Wild CEDEC 2017 Conference Highlights Design Principles

Zelda Breath of the Wild CEDEC 2017 Conference Highlights Design Principles

7 years ago
Anonymous $wKBR2uNMvM

http://wccftech.com/zelda-breath-of-the-wild-design/

The Legend of Zelda Breath of the Wild is one of the most impressive games released this year on all formats, and some of its design choices are going to influence plenty of open world games moving forward. A few days ago, some of these design choices have been highlighted during a high/profile conference in Japan.

During the Zelda Breath of the Wild CEDEC 2017 conference, Nintendo’s Hidemaro Fujibayashi and Makoto Yunezu talked in detail about some of the design choices of the game. Sadly, there’s no full English report available online, but Capcom production manager Matt Walker has been translating some of the most important information in a series of tweets, which can be checked out below.

Zelda Breath of the Wild CEDEC 2017 Conference Highlights Design Principles

Oct 4, 2017, 3:25pm UTC
http://wccftech.com/zelda-breath-of-the-wild-design/ >The Legend of Zelda Breath of the Wild is one of the most impressive games released this year on all formats, and some of its design choices are going to influence plenty of open world games moving forward. A few days ago, some of these design choices have been highlighted during a high/profile conference in Japan. >During the Zelda Breath of the Wild CEDEC 2017 conference, Nintendo’s Hidemaro Fujibayashi and Makoto Yunezu talked in detail about some of the design choices of the game. Sadly, there’s no full English report available online, but Capcom production manager Matt Walker has been translating some of the most important information in a series of tweets, which can be checked out below.