Diablo Immortal Player Uses $50,000 Worth of WoW Tokens for in-game Purchases

Diablo Immortal Player Uses $50,000 Worth of WoW Tokens for in-game Purchases

2 years ago
Anonymous $dy9SWuvIkX

https://wccftech.com/diablo-immortal-player-uses-50000-worth-of-wow-tokens-for-in-game-purchases/

If you’ve been following Blizzard for the past few months, you’ll know it’s a bit hard to ignore a few of the things they’ve done. One such blunder is the absolutely nightmarish monetization of Diablo Immortal, a mobile title based in the Diablo universe. It’s out on PC as well, but oh man, where to even BEGIN with the way monetization works.

So, the advent of it being pay-to-win is enough of a problem. But its loot-box system is what really takes the cake, as, if you want to get AT LEAST one Legendary gem in each of the six slots, you’d better hope you don’t have to pay rent for the next few months. One such player burned nearly $16,000 USD to get ONE 5/5 star gem, and the thread below mentions this.

Diablo Immortal Player Uses $50,000 Worth of WoW Tokens for in-game Purchases

Jun 23, 2022, 5:35pm UTC
https://wccftech.com/diablo-immortal-player-uses-50000-worth-of-wow-tokens-for-in-game-purchases/ > If you’ve been following Blizzard for the past few months, you’ll know it’s a bit hard to ignore a few of the things they’ve done. One such blunder is the absolutely nightmarish monetization of Diablo Immortal, a mobile title based in the Diablo universe. It’s out on PC as well, but oh man, where to even BEGIN with the way monetization works. > So, the advent of it being pay-to-win is enough of a problem. But its loot-box system is what really takes the cake, as, if you want to get AT LEAST one Legendary gem in each of the six slots, you’d better hope you don’t have to pay rent for the next few months. One such player burned nearly $16,000 USD to get ONE 5/5 star gem, and the thread below mentions this.