The Callisto Protocol Combat Is Half Melee and Half Ranged, Says Dev
https://wccftech.com/the-callisto-protocol-combat-is-half-melee-and-half-ranged-says-dev/
Space survival horror game The Callisto Protocol will feature evenly split combat between melee and ranged, according to Striking Distance Studios Design Director Ben Walker. Speaking to Game Informer, he explained:
We're in equal parts a melee and ranged game. What we want out of that is that you engage guys close up and then as you gain distance you use your guns and weapons on them. We also have what we call the GRP, which is a guards restraint device. What that will do is hold guys. You can grab them, pick them up, push them away, pull them towards you for all sorts of things. Once you get your hands on it, you get to have a little bit more fun.
The Callisto Protocol Combat Is Half Melee and Half Ranged, Says Dev
Jun 22, 2022, 1:29pm UTC
https://wccftech.com/the-callisto-protocol-combat-is-half-melee-and-half-ranged-says-dev/
> Space survival horror game The Callisto Protocol will feature evenly split combat between melee and ranged, according to Striking Distance Studios Design Director Ben Walker. Speaking to Game Informer, he explained:
> We're in equal parts a melee and ranged game. What we want out of that is that you engage guys close up and then as you gain distance you use your guns and weapons on them. We also have what we call the GRP, which is a guards restraint device. What that will do is hold guys. You can grab them, pick them up, push them away, pull them towards you for all sorts of things. Once you get your hands on it, you get to have a little bit more fun.