PC RPG Divinity: Original Sin 2 Hits Nearly 500K In Sales After Strong Release

PC RPG Divinity: Original Sin 2 Hits Nearly 500K In Sales After Strong Release

7 years ago
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https://www.gamespot.com/articles/pc-rpg-divinity-original-sin-2-hits-nearly-500k-in/1100-6453403/

Divinity: Original Sin II came out just a few days ago, but it's been in Steam Early Access for almost a year. Now, publisher and developer Larian Studios is sharing some sales data, telling Eurogamer the game has sold nearly 500,000 copies in total. 180,000 of those sales have come since its 1.0 release on September 14.

"We're close to hitting 500K units sold, which is a number I believe took us two or three months with Divinity: Original Sin 1," said Swen Vincke, owner of Larian Studios. The game has also hit a milestone in terms of concurrent players on Steam, reaching nearly 86,000 players at one time. At the time of this writing, it's the fourth most-played game on Steam. The response has been unexpected, Vincke told Eurogamer. Servers have struggled to handle the large number of players, but "we should have them up and running again soon," he said.

PC RPG Divinity: Original Sin 2 Hits Nearly 500K In Sales After Strong Release

Sep 18, 2017, 8:29pm UTC
https://www.gamespot.com/articles/pc-rpg-divinity-original-sin-2-hits-nearly-500k-in/1100-6453403/ >Divinity: Original Sin II came out just a few days ago, but it's been in Steam Early Access for almost a year. Now, publisher and developer Larian Studios is sharing some sales data, telling Eurogamer the game has sold nearly 500,000 copies in total. 180,000 of those sales have come since its 1.0 release on September 14. >"We're close to hitting 500K units sold, which is a number I believe took us two or three months with Divinity: Original Sin 1," said Swen Vincke, owner of Larian Studios. The game has also hit a milestone in terms of concurrent players on Steam, reaching nearly 86,000 players at one time. At the time of this writing, it's the fourth most-played game on Steam. The response has been unexpected, Vincke told Eurogamer. Servers have struggled to handle the large number of players, but "we should have them up and running again soon," he said.