Stranger of Paradise: Final Fantasy Origin Performance Issues May Be Caused by Unoptimized Character Models; Simple Bat Enemy Has 300K Polygons

Stranger of Paradise: Final Fantasy Origin Performance Issues May Be Caused by Unoptimized Character Models; Simple Bat Enemy Has 300K Polygons

2 years ago
Anonymous $R5WK5a8uaN

https://wccftech.com/stranger-of-paradise-final-fantasy-origin-performance-unoptimized-models/

Stranger of Paradise: Final Fantasy Origin suffers from performance issues on pretty much every format, and it seems like they may be caused by unoptimized character models.

As reported on Twitter by DeathChaos, the game's character models are highly unoptimized, with simple enemies like bats featuring 30 MB big geometry and a more complex boss model featuring 90 MB big geometry.

Stranger of Paradise: Final Fantasy Origin Performance Issues May Be Caused by Unoptimized Character Models; Simple Bat Enemy Has 300K Polygons

Mar 22, 2022, 12:18pm UTC
https://wccftech.com/stranger-of-paradise-final-fantasy-origin-performance-unoptimized-models/ > Stranger of Paradise: Final Fantasy Origin suffers from performance issues on pretty much every format, and it seems like they may be caused by unoptimized character models. > As reported on Twitter by DeathChaos, the game's character models are highly unoptimized, with simple enemies like bats featuring 30 MB big geometry and a more complex boss model featuring 90 MB big geometry.