Ghostwire: Tokyo PC Impressions – DLSS, FSR, and Ray Tracing Support Confirmed

Ghostwire: Tokyo PC Impressions – DLSS, FSR, and Ray Tracing Support Confirmed

2 years ago
Anonymous $jukOC22bR_

https://wccftech.com/ghostwire-tokyo-pc-impressions-dlss-fsr-and-ray-tracing-support-confirmed/

Following up on the lengthy Ghostwire: Tokyo developer interview posted yesterday, we're now able to publish our early impressions of the game. You may have seen other publications going live with previews yesterday, but those were conducted on the PlayStation 5 version of the game. Sadly, as part of Sony's timed exclusivity deal with Bethesda before Microsoft's acquisition, even previews of the PC version were delayed by one day. We don't yet know whether that will be the case for the review.

Anyway, I have fairly good news about Ghostwire: Tokyo on PC. First of all, the game supports several upscaling technologies, from the Unreal Engine's own Temporal Super Resolution (TSR) to NVIDIA DLSS (Deep Learning Super Sampling) and AMD FSR (FidelityFX Super Resolution). You're going to want at least one of these enabled if you also wish to activate the ray traced effects, such as shadows and reflections. Both are particularly suited to the atmosphere since Ghostwire: Tokyo takes place entirely at nighttime (at least as far as I've seen), right in the center of the Japanese capital's neon-lit streets.

Ghostwire: Tokyo PC Impressions – DLSS, FSR, and Ray Tracing Support Confirmed

Mar 15, 2022, 2:24pm UTC
https://wccftech.com/ghostwire-tokyo-pc-impressions-dlss-fsr-and-ray-tracing-support-confirmed/ > Following up on the lengthy Ghostwire: Tokyo developer interview posted yesterday, we're now able to publish our early impressions of the game. You may have seen other publications going live with previews yesterday, but those were conducted on the PlayStation 5 version of the game. Sadly, as part of Sony's timed exclusivity deal with Bethesda before Microsoft's acquisition, even previews of the PC version were delayed by one day. We don't yet know whether that will be the case for the review. > Anyway, I have fairly good news about Ghostwire: Tokyo on PC. First of all, the game supports several upscaling technologies, from the Unreal Engine's own Temporal Super Resolution (TSR) to NVIDIA DLSS (Deep Learning Super Sampling) and AMD FSR (FidelityFX Super Resolution). You're going to want at least one of these enabled if you also wish to activate the ray traced effects, such as shadows and reflections. Both are particularly suited to the atmosphere since Ghostwire: Tokyo takes place entirely at nighttime (at least as far as I've seen), right in the center of the Japanese capital's neon-lit streets.