Dragon Ball FighterZ Hands-On Preview – Over 9K

Dragon Ball FighterZ Hands-On Preview – Over 9K

7 years ago
Anonymous $wKBR2uNMvM

http://wccftech.com/dragon-ball-fighterz-hands-on-preview/

There hasn’t been a single moment since the first trailer where the internet hasn’t been excited for Dragon Ball FighterZ. Arc System Works’ experience with 2D fighters and their beautiful visual style for Guilty Gear Xrd seemed to be a match made in heaven for Dragon Ball, a series which, surprisingly, hasn’t had a “traditional” fighting game adaptation. Until now. The fantasy became reality when Dragon Ball FighterZ was shown off, and after playing it – well, it’s wonderful.

Arc System Works’ unique visual style runs the whole game at 60FPS but limits the frames visible in character animations. This odd juxtaposition helps give the feeling that what you’re watching is being animated, not a 3D model moving in real time, but a sprite or even perhaps a hand-drawn animation. Only when the camera swoops around characters for cinematic attacks does it become clear that these are full 3D models, that just look so good, so authentic, that when the camera is static they can become uncanny with the anime renditions of these characters and their attacks.