AMD Super Resolution Isn’t Compatible with Metro Exodus Enhanced Rendering Techniques and Won’t Be Added to the Game

AMD Super Resolution Isn’t Compatible with Metro Exodus Enhanced Rendering Techniques and Won’t Be Added to the Game

3 years ago
Anonymous $OlGJJXacOb

https://wccftech.com/amd-super-resolution-isnt-compatible-with-metro-exodus-enhanced-rendering-techniques-and-wont-be-added-to-the-game/

Since its debut back in 2018, NVIDIA's Deep Learning Super Sampling (DLSS) image reconstruction technique made great strides in terms of quality, performance, and adoption. Owners of AMD graphics cards have been eagerly waiting for something that could offer similar benefits, and that something is AMD Super Resolution. Last month, Vice President & General Manager of the Graphics Business Unit Scott Herkelman confirmed that it would launch later this year, though AMD Super Resolution still needed quite a bit of work.

It’s progressing very well internally in our lab, but it’s our commitment to the gaming community that it needs to be open that it needs to work across all things and game developers need to adopt it. Even though it’s progressing well, we still have more work to do and not only internally but with our game developer partners. We want to launch it this year. We believe we can do that this year, but at the same time we a lot more work ahead of us. We need to make sure the image quality is there. We need to make sure it can scale from different resolutions. And at the same time that our game developers are happy with what we are producing.

AMD Super Resolution Isn’t Compatible with Metro Exodus Enhanced Rendering Techniques and Won’t Be Added to the Game

Apr 30, 2021, 9:30am UTC
https://wccftech.com/amd-super-resolution-isnt-compatible-with-metro-exodus-enhanced-rendering-techniques-and-wont-be-added-to-the-game/ > Since its debut back in 2018, NVIDIA's Deep Learning Super Sampling (DLSS) image reconstruction technique made great strides in terms of quality, performance, and adoption. Owners of AMD graphics cards have been eagerly waiting for something that could offer similar benefits, and that something is AMD Super Resolution. Last month, Vice President & General Manager of the Graphics Business Unit Scott Herkelman confirmed that it would launch later this year, though AMD Super Resolution still needed quite a bit of work. > It’s progressing very well internally in our lab, but it’s our commitment to the gaming community that it needs to be open that it needs to work across all things and game developers need to adopt it. Even though it’s progressing well, we still have more work to do and not only internally but with our game developer partners. We want to launch it this year. We believe we can do that this year, but at the same time we a lot more work ahead of us. We need to make sure the image quality is there. We need to make sure it can scale from different resolutions. And at the same time that our game developers are happy with what we are producing.