AWAY: The Survival Series Interview – On Ubisoft DNA, Ray Tracing, Xbox/Next-Gen, and More

AWAY: The Survival Series Interview – On Ubisoft DNA, Ray Tracing, Xbox/Next-Gen, and More

3 years ago
Anonymous $hYN7Hy7o7J

https://wccftech.com/away-the-survival-series-interview-ubisoft-ray-tracing-xbox-next-gen/

Have you ever had the desire to control a nature documentary? To personally eat or be eaten, instead of just watching it play out as David Attenborough narrates? Well, AWAY: The Survival Series from freshman Montreal-based developer Breaking Walls aims to deliver just that. The eco-adventure casts players as a tiny sugar glider (as well as a handful of other animals) that must navigate a dangerous future world affected by climate change, and seemingly free from human civilization. It’s an ambitious concept, but early gameplay has looked promising.

I recently got a chance to chat with Breaking Walls’ André-Paul Johnson about AWAY: The Survival Series’ approach to depicting climate change, ray tracing, the possibility of a photo mode, Xbox and next-gen versions of the game, and more! Scamper on down for the full interview…