The Evil Within 2 teases its horrors, occult baddies, disintegrating roads
http://www.pcgamer.com/the-evil-within-2-teases-its-horrors-occult-baddies-disintegrating-roads/
I enjoyed my brief hands-on time with The Evil Within 2 at Gamescom. It felt familiar but improved enough to merit praise—paying deference to its staunch survival horror roots, while exploring new avenues so far as systems, level design and character progression are concerned.
I also felt Sebastian Castellanos' latest outing echoed Silent Hill. Its latest trailer appears to follow suit, with its multitude of otherworldly beasts, strange dimensional shifts, and mysteriously crumbling road networks. Observe:
The Evil Within 2 teases its horrors, occult baddies, disintegrating roads
Sep 12, 2017, 5:41pm UTC
http://www.pcgamer.com/the-evil-within-2-teases-its-horrors-occult-baddies-disintegrating-roads/
>I enjoyed my brief hands-on time with The Evil Within 2 at Gamescom. It felt familiar but improved enough to merit praise—paying deference to its staunch survival horror roots, while exploring new avenues so far as systems, level design and character progression are concerned.
>I also felt Sebastian Castellanos' latest outing echoed Silent Hill. Its latest trailer appears to follow suit, with its multitude of otherworldly beasts, strange dimensional shifts, and mysteriously crumbling road networks. Observe: