Destiny 2 review: our definitive verdict after a week with Bungie's blockbuster

Destiny 2 review: our definitive verdict after a week with Bungie's blockbuster

7 years ago
Anonymous $wKBR2uNMvM

http://www.techradar.com/news/destiny-2-review

Not many games manage to pull off being a huge, triple-A success and a cult hit, but then again, not many games are MMO-esque shooters made by Bungie. The original Destiny proved the House That Halo Built could move beyond Master Chief with swagger and joie de vivre, but the end result was still a game built to reward its earliest adopters with occasional rewards and a near non-existent story.

With that in mind, Bungie has attempted to build something far less impenetrable with its much-hyped sequel, dropping the difficulty down across the board and keeping a steady stream of new gear and weapons where the first game drip fed you loot. That change in difficulty might sound like heresy to veteran players, but then you discover the hidden genius of Destiny 2’s design.

Destiny 2 review: our definitive verdict after a week with Bungie's blockbuster

Sep 12, 2017, 10:24am UTC
http://www.techradar.com/news/destiny-2-review >Not many games manage to pull off being a huge, triple-A success and a cult hit, but then again, not many games are MMO-esque shooters made by Bungie. The original Destiny proved the House That Halo Built could move beyond Master Chief with swagger and joie de vivre, but the end result was still a game built to reward its earliest adopters with occasional rewards and a near non-existent story. >With that in mind, Bungie has attempted to build something far less impenetrable with its much-hyped sequel, dropping the difficulty down across the board and keeping a steady stream of new gear and weapons where the first game drip fed you loot. That change in difficulty might sound like heresy to veteran players, but then you discover the hidden genius of Destiny 2’s design.