Edge of Eternity Tech Q&A – Midgar CEO on AMD FSR vs NVIDIA DLSS, PS5 vs XSX and More

Edge of Eternity Tech Q&A – Midgar CEO on AMD FSR vs NVIDIA DLSS, PS5 vs XSX and More

3 years ago
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https://wccftech.com/edge-of-eternity-tech-qa-dev-on-amd-fsr-vs-nvidia-dlss-ps5-vs-xsx-and-more/

Western JRPG Edge of Eternity has been a long time coming. The game developed by Midgar Studio was originally funded via Kickstarter over six years ago, before entering Steam Early Access in December 2018.

Edge of Eternity recently launched on PC, at long last, with console versions due later this year. Given that the game is one of only two (the other being Necromunda: Hired Gun) confirmed to support both NVIDIA DLSS and AMD FSR technologies, we thought it was a great time to once again chat with Midgar Studio CEO Jérémy Zeler-Maury, who also happens to be the game's lead programmer.

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