Ratchet and Clank: Rift Apart Was the Rare AAA Game Made Without Crunch Say Devs
https://wccftech.com/ratchet-and-clank-rift-apart-no-crunch-devs/
All too often these days, AAA games seem to be synonymous with crunch, with defenders insisting there’s just no way to do large-scale game development without a certain amount of mandatory overtime. Certainly, time management is difficult with any creative endeavor, and late nights are something that naturally creep into the equation, but is it possible, with proper oversight, to nip crunch in the bud? Apparently, it is.
Ratchet and Clank: Rift Apart is nearly here and getting great reviews (including a 9.5 from Wccftech’s own Chris Wray) and a number of Insomniac Games employees have taken to Twitter to reveal they didn’t experience any crunch whatsoever on the game.
Ratchet and Clank: Rift Apart Was the Rare AAA Game Made Without Crunch Say Devs
Jun 8, 2021, 9:28pm UTC
https://wccftech.com/ratchet-and-clank-rift-apart-no-crunch-devs/
> All too often these days, AAA games seem to be synonymous with crunch, with defenders insisting there’s just no way to do large-scale game development without a certain amount of mandatory overtime. Certainly, time management is difficult with any creative endeavor, and late nights are something that naturally creep into the equation, but is it possible, with proper oversight, to nip crunch in the bud? Apparently, it is.
> Ratchet and Clank: Rift Apart is nearly here and getting great reviews (including a 9.5 from Wccftech’s own Chris Wray) and a number of Insomniac Games employees have taken to Twitter to reveal they didn’t experience any crunch whatsoever on the game.