Cris Tales Preview – A Deep Dive Into the Timestream

Cris Tales Preview – A Deep Dive Into the Timestream

3 years ago
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https://wccftech.com/cris-tales-preview-a-deep-dive-into-the-timestream/

Cris Tales made a solid impression when it debuted back in 2019, with its beautiful Paper-Mario-esque 2.5 world, action-infused turn-based combat, and interesting time-traveling mechanics. For those unfamiliar, the game casts players Crisbell, a newly-christened Time Mage, and as you explore you’ll find the world is divided into three panes that move with you – the one on the left shows the past, the middle is the present, and the right one is the future. This is all seamless, so, for instance, as you walk past an NPC, you may see them transition from a child, to an adult, to an old man as they pass from one pane to the next. This mechanic is used to solve puzzles and alter the game’s branching story, but also comes into play during combat in unique mind-bending ways.

While Cris Tales’ Colombian developers SYCK and Dreams Incorporated have provided players with some additional peeks at the game and well as a brief demo since its announcement, truly significant new details have been somewhat hard to come by. Thankfully, a couple of weeks back, Cris Tales publisher Modus Games provided me and a few other journalists a more in-depth look at Cris Tales’ scope, structure, and mechanics. But first, you can check out some new Cris Tales b-roll directly from Modus, which showcases some new gameplay from some of the game’s early areas.

Cris Tales Preview – A Deep Dive Into the Timestream

Jun 8, 2021, 1:56pm UTC
https://wccftech.com/cris-tales-preview-a-deep-dive-into-the-timestream/ > Cris Tales made a solid impression when it debuted back in 2019, with its beautiful Paper-Mario-esque 2.5 world, action-infused turn-based combat, and interesting time-traveling mechanics. For those unfamiliar, the game casts players Crisbell, a newly-christened Time Mage, and as you explore you’ll find the world is divided into three panes that move with you – the one on the left shows the past, the middle is the present, and the right one is the future. This is all seamless, so, for instance, as you walk past an NPC, you may see them transition from a child, to an adult, to an old man as they pass from one pane to the next. This mechanic is used to solve puzzles and alter the game’s branching story, but also comes into play during combat in unique mind-bending ways. > While Cris Tales’ Colombian developers SYCK and Dreams Incorporated have provided players with some additional peeks at the game and well as a brief demo since its announcement, truly significant new details have been somewhat hard to come by. Thankfully, a couple of weeks back, Cris Tales publisher Modus Games provided me and a few other journalists a more in-depth look at Cris Tales’ scope, structure, and mechanics. But first, you can check out some new Cris Tales b-roll directly from Modus, which showcases some new gameplay from some of the game’s early areas.