id Tech 7 Engine Upgrades Discussed by DOOM Eternal Dev; Raytracing to Be Explored Post-Launch
https://wccftech.com/id-tech-7-engine-upgrades-discussed-by-doom-eternal-dev-raytracing-to-be-explored-post-launch/
DOOM Eternal is now less than two months away from its scheduled March 20th launch on PC, PlayStation 4, Xbox One and Google Stadia.
DOOM Eternal will feature the first iteration of the id Tech 7 engine and Digital Foundry managed to discuss the upgrades provided by id Tech 7 in a video interview with DOOM Eternal Executive Producer Marty Stratton, who pointed at the size of the playable areas, the improved physics/destructibility, and the full departure from the Megatextures system to achieve greater texture fidelity as the highlights.
id Tech 7 Engine Upgrades Discussed by DOOM Eternal Dev; Raytracing to Be Explored Post-Launch
Jan 25, 2020, 6:13pm UTC
https://wccftech.com/id-tech-7-engine-upgrades-discussed-by-doom-eternal-dev-raytracing-to-be-explored-post-launch/
> DOOM Eternal is now less than two months away from its scheduled March 20th launch on PC, PlayStation 4, Xbox One and Google Stadia.
> DOOM Eternal will feature the first iteration of the id Tech 7 engine and Digital Foundry managed to discuss the upgrades provided by id Tech 7 in a video interview with DOOM Eternal Executive Producer Marty Stratton, who pointed at the size of the playable areas, the improved physics/destructibility, and the full departure from the Megatextures system to achieve greater texture fidelity as the highlights.